Last week, Microsoft put pen to paper, announcing its 10-year commitment to bring the Call of Duty franchise to Nintendo platforms is now legally binding.
Microsoft president Brad Smith followed that up by mentioning how the tech giant would make sure the series works exactly as people expect on other platforms, and now Microsoft Gaming CEO and Xbox boss Phil Spencer has elaborated on during an official interview on “Xbox On”.
Microsoft’s goal is to deliver the “best possible version” of Call of Duty on every platform, which will be the “same” experience in terms of content – similar to games like Minecraft. So you don’t have to worry about exclusive content being limited to a certain platform.
Phil Spencer: “We expect to achieve a certain level of quality across all these games…so that’s our goal, and the same thing on PC and the same thing on Nintendo. So when we say available everywhere or not exclusive, we want to absolutely the best version of Call of Duty on any of these platforms.”
“…It’s not a skin on a weapon, it’s for a specific game mode, the same version will be available on all platforms. If you’re a Minecraft player on PlayStation, I don’t think you feel like you have the smaller version …we want to make sure those players feel like they have a great experience on the platform they choose to play on.”
Exactly how Call of Duty will be delivered to Nintendo platforms remains unknown. It’s worth noting that the deal refers to “Nintendo platforms,” so there’s no guarantee we’ll see Activision’s first-person shooter series up and running on the Switch anytime soon.
Xbox also provides cloud gaming services, which could potentially be used to run a game like Call of Duty on certain devices. The last Call of Duty games released on a Nintendo platform was Call of Duty: Ghosts in 2013.